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You know the legend: an unemployed salesman named Charles Darrow invents Monopoly in his kitchen during the Great Depression, sells it to Parker Brothers, and becomes a millionaire. It's the ultimate American dream story. It's also a lie.
Decades before Darrow rolled the dice, a brilliant, unmarried Quaker woman named Elizabeth Magie patented *The Landlord's Game*—a radical teaching tool designed to expose the cruelty of monopolies, not celebrate them. Her game spread as a folk phenomenon among progressives, Quakers, and college students, evolving into the Atlantic City board we know today. Then Darrow copied it, Parker Brothers bought the theft, and a corporate PR machine buried Magie's legacy—paying her $500 and a handful of broken promises while fabricating a myth that sold millions.
*The Stolen Game* traces the forty-year battle to reclaim the truth, culminating in economics professor Ralph Anspach's decade-long Supreme Court crusade after Parker Brothers sued to destroy his *Anti-Monopoly* game. Part legal thriller, part feminist recovery project, part exposé of Cold War mythmaking, this is the story of how a radical anti-landlord tool became capitalism's favorite board game—and the woman who was erased so the myth could live.
Nonfiction
October 26, 2026
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