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The Stolen Game: Monopoly's Hidden History
Elizabeth Magie, Charles Darrow, and the Forty-Year Legal Battle

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About this book:

The Stolen Game: Monopoly's Hidden History You know the legend: an unemployed salesman named Charles Darrow invents Monopoly in his kitchen during the Great Depression, sells it to Parker Brothers, and becomes a millionaire. It's the ultimate American dream story. It's also a lie.

Decades before Darrow rolled the dice, a brilliant, unmarried Quaker woman named Elizabeth Magie patented *The Landlord's Game*—a radical teaching tool designed to expose the cruelty of monopolies, not celebrate them. Her game spread as a folk phenomenon among progressives, Quakers, and college students, evolving into the Atlantic City board we know today. Then Darrow copied it, Parker Brothers bought the theft, and a corporate PR machine buried Magie's legacy—paying her $500 and a handful of broken promises while fabricating a myth that sold millions.

*The Stolen Game* traces the forty-year battle to reclaim the truth, culminating in economics professor Ralph Anspach's decade-long Supreme Court crusade after Parker Brothers sued to destroy his *Anti-Monopoly* game. Part legal thriller, part feminist recovery project, part exposé of Cold War mythmaking, this is the story of how a radical anti-landlord tool became capitalism's favorite board game—and the woman who was erased so the myth could live.

Table of Contents:
  • Introduction
  • Chapter 1 The Visionary of Brentwood
  • Chapter 2 Henry George and the Gospel of Single-Tax
  • Chapter 3 Patenting The Landlord's Game
  • Chapter 4 Two Rules for One World: Monopolist vs. Anti-Monopolist
  • Chapter 5 The Folk Game Takes Root
  • Chapter 6 Arden and the Radical Intellectuals
  • Chapter 7 Passing the Oilcloth: Quaker Communities and College Campuses
  • Chapter 8 The Atlantic City Board
  • Chapter 9 Marven House and the Changing Names
  • Chapter 10 Magie's Second Patent and Broken Promises
  • Chapter 11 Charles Darrow’s Desperation
  • Chapter 12 A Dinner Party in Germantown
  • Chapter 13 The Copied Board
  • Chapter 14 Parker Brothers at the Brink
  • Chapter 15 Five Hundred Dollars for a Legacy
  • Chapter 16 Fabricating the Millionaire Myth
  • Chapter 17 The Silence of Elizabeth Magie
  • Chapter 18 Monopoly and the Cold War American Dream
  • Chapter 19 Ralph Anspach and the Anti-Monopoly Idea
  • Chapter 20 The Corporate Cease-and-Desist
  • Chapter 21 The Ten-Year Legal Crusade
  • Chapter 22 Tracking Down the Folk Players
  • Chapter 23 The Supreme Court Verdict
  • Chapter 24 Unearthing the Patent Records
  • Chapter 25 Reclaiming the True History of the Game
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Author:

Joyce D. Salazar

Published By:

MixCache.com Extended Catalog

Type:

Nonfiction

Date Published:

October 26, 2026


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