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Vaelin Drake knows the sea doesn't lie—but the men who chart it do. Indentured to a guild that stole her father's charts and his life, she spends her days correcting master cartographers who've never tasted salt spray, smuggling her father's forbidden soundings of the Wild Drift beneath her shift. When the Sea Lord declares the Tide Trials—a once-in-seventeen-years race through the mythical Sunken Gate—Vaelin sees her only chance: claim the Free Berth, captain a rotting ketch crewed by convicts, and navigate waters where the compass points toward the dead.
The Drift doesn't follow the moon. It follows the Tide. And the Tide is rising.
From the ink-stained workshops of Oakhaven to the boiling whirlpools of the Trench of Bones, *The Tide Trials of Vaelin* plunges you into a world where a single fathom's error means splintered hulls and drowned crews, where ancient ray-skin charts hold secrets worth killing for, and where one girl with her father's notebooks and a brass divider might just rewrite the map of the known world—if the Admiralty's guns, the League's frigates, and the sea itself don't kill her first.
Fiction
October 20, 2026
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